Sunday, June 12, 2011

Saturday, May 14, 2011

Toon/Sketch Shader

A HLSL shader I made that renders objects to look like they are drawn. It is essentially a toon shader with lines that are sketchy ( different sizes over time) and with an overlay in the darker areas so that it looks shaded. It also has a low tolerance for depth so that minor details appear, and seemed drawn in.
It uses the more accurate approach to edge detection ( change in depth instead of change in colour )

Thursday, May 5, 2011


Procedural Terrain Generation - 2D

Procedurally Generated destructible 2D terrain. 
The terrain is also physically simulated, and will create particles upon destruction. ( not just be deleted then fall )
Uses stacked sine waves, then interpolated textures


Experimenting with multiple scattering of smoke and illumination of fire in Vray

Procedural Terrain Generation - 3D

A Procedural Terrain Generator I made in C# 
( uses the diamond square algorithm)
Has support for textured terrain and interpolates the textures to create a nice blend