Tuesday, March 22, 2011

Monday, March 21, 2011

Random Stuff


A post-process pixel shader I made a few days ago. Inspired by the game Amnesia. It acts similar to bloom, but darker areas bleed instead of lighter ones.

Tuesday, March 15, 2011

Sunday, March 13, 2011

Random Stuff


Improved pixel shader, mega high-res shadow map, and a 50k skull in my C# gamey thing.
Next I need to write a guassian blur shader to create soft shadows.

Friday, March 11, 2011

Random Stuff



The end result of a day or two spent writing FBX importing into my C# gamey thing, then my attempt and creating a shadow map and projecting it over the original image ( lit with per-pixel directional light + ambient light ) using HLSL.